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Question by Braveheart · Jun 01, 2013 at 05:24 AM · blendertexturesimportinglights

Why do my imported textures look a lot darker with odd shadows?

When I import a model into Unity the textures look a lot darker and have odd shading/shadows all over them. My scene has a directional light as the sun and the terrain is properly lighted so adding in more lights/increasing the sun's intensity/range isn't feasible (as the terrain then becomes far too bright.)

What's going on here? See attached pictures below. The first shows a wall section as it looks in Unity, the second shows the same wall model but in Blender. How can I make the model look like the one in the Blender shot when in Unity, but still be affected by lights?

Unity shot

alt text

unity 2013-06-01 05-29-25-14.jpg (78.8 kB)
blender shot.png (209.5 kB)
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Answer by electricsauce · Jun 01, 2013 at 03:23 PM

probably has to do with smoothing. Go into import setting and change normals to calculate (they don't import well from Blender) and change the smoothing angle till you're happy.

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Answer by rentox · Jan 04, 2015 at 09:40 PM

go to your model import setting and under Normals Tangents, set Normals to calculate and the smoothing angle to 0.

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