Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by biofanir · Feb 01, 2017 at 01:14 AM · movementarraymovedice

HELP ME ! DICE MOVE in ARRAY

i don't know , why can't move . but data dice can show in debug.log

this script player :

 public GameObject[] planes;
 public GameObject player;
 public GameObject booom;
 public int playerPosition = 0;
 private Dice panggildadu;
 public GameObject gambar;
 public GameObject dadu;
 private bool tampilGambar = false;
 private bool tampilDadu = false;
 private int angkadadu;


 
 void Update()
 {
     panggildadu = dadu.GetComponent<Dice> ();
     angkadadu = panggildadu.diceCount;

     if (Input.GetKeyDown(KeyCode.Q))
     {
         tampilDadu = true;
         Debug.Log ("mbrotttt");
         Instantiate(dadu, booom.transform.position, booom.transform.rotation = Random.rotation);

         Debug.Log (angkadadu);

     }

     if (angkadadu == 1) 
     {
         for (angkadadu = 0 + playerPosition; angkadadu < 1 + playerPosition; angkadadu++)
         {
             Debug.Log("crot");
             player.transform.position = planes[angkadadu].transform.position;
         }
         playerPosition += 1;
         Debug.Log(playerPosition);
     }

     if (angkadadu== 2)
     {
         for (angkadadu = 0 + playerPosition; angkadadu < 2 + playerPosition; angkadadu++)
         {
             Debug.Log("crot");
             player.transform.position = planes[angkadadu].transform.position;
         }
         playerPosition += 2;
     }


     if (angkadadu ==3)
     {
         for (angkadadu = 0 + playerPosition;angkadadu < 1 + playerPosition; angkadadu++)
         {
             Debug.Log("crot");
             player.transform.position = planes[angkadadu - 2].transform.position;
         }
         playerPosition += -1;
     }

     //Tampil Gambar pada Plan / array ke 5
     if (player.transform.position == planes[4].transform.position && tampilGambar == false)
     {
         tampilGambar = true;
         Debug.Log("ncrot2");
         Instantiate(gambar, planes[4].transform.GetChild(0).transform.position, planes[4].transform.GetChild(0).transform.rotation);
     }
     
     
 }

}

this script dice :

     public int diceCount;
     public static Dice Instance;
     internal Vector3 initPos;
     Vector3 newPosition;
     
 
 void Start ()
     {
             GetComponent<Rigidbody>().solverIterations = 250;
             Instance = this;
             initPos = transform.position;
             newPosition = transform.position;
             


     }

 void Update()
     {
     
     StartCoroutine ("regularDiceCount");


     }



 void OnEnable()
     {
         initPos = transform.position;
     }

   
 IEnumerator regularDiceCount ()
     {
     if (Vector3.Dot (transform.forward, Vector3.up) > 0.6f) {
         yield return new WaitForSeconds (5.0f);
         diceCount = 5;

         Debug.Log (diceCount);
     }

     if (Vector3.Dot (-transform.forward, Vector3.up) > 0.6f) {    
         yield return new WaitForSeconds (5.0f);
         diceCount = 2;

         Debug.Log (diceCount);

     }
     if (Vector3.Dot (transform.up, Vector3.up) > 0.6f) {
         yield return new WaitForSeconds (5.0f);
         diceCount = 3;
         Debug.Log (diceCount);

     }
     if (Vector3.Dot (-transform.up, Vector3.up) > 0.6f) {
         yield return new WaitForSeconds (5.0f);
         diceCount = 4;
         Debug.Log (diceCount);
     }

     if (Vector3.Dot (transform.right, Vector3.up) > 0.6f) {
         yield return new WaitForSeconds (5.0f);
         diceCount = 6;
         Debug.Log (diceCount);
     }

     if (Vector3.Dot (-transform.right, Vector3.up) > 0.6f) {
         yield return new WaitForSeconds (5.0f);
         diceCount = 1;
         Debug.Log (diceCount);
     }        

     }
     
 }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

117 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

It is posible to use a vector2 with a math function? 0 Answers

Get player to face the direction of movement 1 Answer

When friction on physic material 2d is at 0 my player slide 0 Answers

How to do parpendicular movement of agent using Navigation (NavMesh)? 0 Answers

semicircular movement 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges