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Question by unity_aNstF6-_tmM8gQ · Dec 14, 2018 at 04:05 PM · movementmove

semicircular movement

How to semicircular movement between to points , A to B and back to A. semicircular movement not circle movement alt text

this code for circle movment

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Degress : MonoBehaviour {
 
     public float radius = 2f;      //Distance from the center of the circle to the edge
     public float currentAngle= 0f; //Our angle, this public for debugging purposes
     private float speed = 0f;      //Rate at which we'll move around the circumference of the circle
     public float timeToCompleteCircle = 1.5f; //Time it takes to complete a full circle
 
     // Use this for initialization
     void Start () {
 
     }
 
     void Awake(){
         speed = (Mathf.PI * 2) / timeToCompleteCircle;
     }
 
     // Update is called once per frame
     void Update () {
         speed = (Mathf.PI * 2) / timeToCompleteCircle; //For level design purposes
         currentAngle += Time.deltaTime * speed; //Changes the angle
         float newX = radius * Mathf.Sin (currentAngle);
         float newY = radius * Mathf.Cos (currentAngle);
         transform.position = new Vector3 (newX, newY ,transform.position.z);
     }
 }




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