Question by 
               SnooksV3 · Jul 21, 2020 at 03:40 AM · 
                rigidbodynetworkingmirrorclient-server  
              
 
              Sending Rigidbody Position From Server To Client - Unity Network Using Mirror
I have the following script. I know addForce should be in FixedUpdate, but that's a different question, unless it can be answered...
 using UnityEngine;
 using System.Collections;
 using Mirror;
 
 public class PlayerMovement : NetworkBehaviour {
  
     public Vector3 newPosition; // store position
     public Rigidbody rb;
     public float jumpForce = 12.0f; 
 
     void Start(){
 
         if(!isLocalPlayer){ return; }
 
         // set position
         newPosition = rb.transform.position;
     }
     
     void Update () {
 
         // if is local player
         if(!isLocalPlayer){ return; }
 
         // move up
         if(Input.GetAxisRaw("Vertical") > 0){
             CmdMovePlayer();
         }
 
         // sets position every frame from server
         CmdSetPosition();
 
         // moves position every frame
         CmdMovePosition();
     }
     
     void FixedUpdate () {
     }
 
     // run on server
     [Command]
     public void CmdMovePlayer(){
         rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
     }
 
     // gets position every frame from server
     [Command]
     public void CmdSetPosition(){
 
         // position of player on server
         newPosition = rb.transform.position;
     }
 
     // sets position every frame from server
     [Command]
     public void CmdMovePosition(){
 
         RpcMovePosition();
     }
 
     // send to all clients
     [ClientRpc]
     private void RpcMovePosition(){
         rb.transform.position = newPosition;
     }
 }
I understand it's probably getting the current position of the rigidbody from the client, but how do I avoid this? Is this even possible?
Thanks
               Comment
              
 
               
               CmdMovePosition(){
     RpcMovePosition(newPosition);
 }
 [ClientRpc]
 public void RpcMovePosition(Vector3 v){
     rb.transform.position = v;
 }
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                