Question by 
               kekschen · Jan 25, 2020 at 10:09 PM · 
                networkingscene-loadingscene-switchingmirrorswitch scenes  
              
 
              I want to switch scenes in a lan-coop-game...
Hello everyone, i dont know if there is already a Solution out there in the WWW, but i didn't found one for more than 10h now.
I'm using the Mirror-Networkig API and try to switch the Scene for all clients (and the host) at the same time. I tried it already with
 private void OnControllerColliderHit(ControllerColliderHit hit)
  { if (isClientOnly){ NetworkClient.Disconnect(); }                   
  NetworkManager.singleton.ServerChangeScene(scene[i]); }
  private void OnLevelWasLoaded(int level) {if (isClientOnly)  { NetworkClient.Ready();  }}
but the client is always loaded into a scene without any Objects that have a NetworkIdentity, can see the Prefab of the Host-Player but not when it is moving. The host on the other side can see the client.
I've read some explanations already in other forums but since i am so BAD at network-programming and everything else connected with that topic i would appreciate an codeexample so badly!
Pls help me :(
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                