Question by 
               TheMaskedKasper · Apr 12 at 01:54 PM · 
                rigidbodynetworkingcomponentmirrorcomponents  
              
 
              [Mirror Networking] How can i add a NetworkRigidbody component to an object ?
i wanna know how to add a NetworkRigidbody component to my GameObject i tried  objInstance.AddComponent();  but it outputs an error The type or namespace name 'NetworkRigidbody' could not be found (are you missing a using directive or an assembly reference?)
Is there another way to do so ?
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Sending Rigidbody Position From Server To Client - Unity Network Using Mirror 0 Answers
Please help me with KeyNotFoundException - on NetworkServer.connections 1 Answer
Why do Clients not see hosts playertag? (Mirror networking) 1 Answer
Freezing an object and keeping it's velocity 1 Answer
Adding Force over network 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                