Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
1 capture
14 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Self

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

fritzlloydw answered

Component passing self to method

Nov 25, '21 c#·component·reference·self

1 Reply

0 Votes

avatar image

bagels_ published

Identifying a transition to self in StateMachineBehaviour

Apr 4, '21 animation·animator·transition·state machine·self

0 Replies

0 Votes

avatar image

Mellevh asked

is it possible in uNet to shoot a network.spawned bullet but not have it damage yourself?

Aug 12, '19 damage·spawning problems·internet·self

0 Replies

0 Votes

avatar image

Olinus commented

Rotating around self axis by n degrees ??

Dec 5, '17 rotate object·rotation axis·rotatearound·rotatetowards·self

1 Reply

0 Votes

avatar image

Sejadis edited

iOS plugin and contact view

Sep 11, '17 ios·plugin·view·self·contacts

0 Replies

0 Votes

avatar image

IgorAherne answered

Instant AnimationState transition back into self is predictable?

Mar 18, '17 animator·loop·state·self

1 Reply

0 Votes

avatar image

Slashscreen asked

BCE0164 and self recurring problems

Jul 16, '16 in Help Room

0 Replies

0 Votes

avatar image

shadowsensui published

Self made FPS Controller not looking up or down

May 15, '16 rotation·quaternion·clamped rotation·first person shooter·self

0 Replies

0 Votes

avatar image

hexagonius asked

Physics2D.Raycast from Collider edge hitting self?

Feb 12, '16 in Help Room

0 Replies

0 Votes

avatar image

Ardito commented

Https certificate error exception (self-signed)

Jan 21, '15 error·https·certificate·self

1 Reply

1 Votes

avatar image

SuperLegendOfStarPrime3 published

gameobject = self?

Sep 4, '14 variable·self

2 Replies

0 Votes

avatar image

flamy converted comment to answer

Rotate from HorizantalSlider in local not global help.

Apr 4, '14 rotation·quaternion·space·self

2 Replies

0 Votes

avatar image

darbotron commented

Is it possible to determine if OnDisable() is being called from parent.SetActive( false ) or self?

Oct 20, '13 gameobject·parent·setactive·self·ondisable

2 Replies

0 Votes

avatar image

FLorianBurchett commented

Shader working with 4.1.1 but not with 3.5.4

Oct 18, '13 shader·transparency·self

0 Replies

1 Votes

avatar image

Dubious-Drewski edited

How do I access the object the script is attached to?

Jun 21, '13 reference·self

3 Replies

0 Votes

avatar image

KarolisAndKO published

One direction self moving

May 27, '13 direction·movinggameobject·self

0 Replies

0 Votes

avatar image

gharbill commented

a one time script

May 6, '13 time·one·self

1 Reply

0 Votes

avatar image

Timurov commented

Destroy vs Don't Destroy

Nov 14, '12 destroy·load·level·game object·self

2 Replies

0 Votes

avatar image

Eric5h5 commented

please help

Oct 26, '12 object·delete·self

1 Reply

0 Votes

avatar image

Fattie commented

Multiplayer, ignore raycast with self but not everyone else

Sep 14, '12 multiplayer·self

0 Replies

1 Votes

avatar image

enginehouse commented

How to be brighter than fog?

Sep 8, '12 fog·lights·hdr·illumination·self

1 Reply

1 Votes

avatar image

NeMewSys commented

How can I get my own gameobject?

Aug 19, '12 gameobject·parent·addcomponent·this·self

2 Replies

1 Votes

avatar image

ScroodgeM converted answer to comment

Self-illuminated bumped specular + rim lighting

Aug 15, '12 lighting·illumination·self

2 Replies

0 Votes

avatar image

whydoidoit commented

How to instantiate in self position.

Jul 9, '12 instantiate·prefab·position·tank·self

1 Reply

0 Votes

avatar image

Bunny83 commented

Finding the closest obstacle to you when you are an obstacle.

May 4, '12 obstacle·exclude·self

1 Reply

1 Votes

avatar image

am2cute published

How do you refer the Current Object

Apr 28, '12 reference·self

4 Replies

6 Votes

avatar image

spinaljack edited

Getting particle to not damage the emitter parent

Jun 28, '10 damage·particle·self

1 Reply

0 Votes

Related Topics

reference illumination variable rotation gameobject quaternion parent animator damage object scripting problem obstacle setactive rotatearound cut script error exclude rotatetowards scriptingbasics javascript crashing destroy rotate object flight class


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges