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Question by blubswillrule · Jan 18, 2013 at 10:46 AM · variableself

gameobject = self?

as a newbie convert from other game engines into Unity... I'm having a bit of trouble with this...

Basically, I have a waypoint game object that sets the player's.curTarget as the waypoint in the function Start()

but I'm not sure how to say...

  player.curTarget = self;

because self doesn't work in Unity...

here's the code I'm using

(This declaration is in the Player's CharacterMovement.js script.)

 var curTarget : GameObject;


(This function is in the Waypoint's start function)

 function Start()
 {
     var player : GameObject = GameObject.Find("player");

     if(player.GetComponent(CharacterMovement).initialTargetID == waypointID)
     {
         player.GetComponent(CharacterMovement).curTarget = ???;
             //or would it be 
             //player.curTarget = ???;
     }
 };

how would I go about doing this?

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Answer by whydoidoit · Jan 18, 2013 at 10:47 AM

You can use this instead of self

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avatar image Coreyf716 · Feb 02, 2013 at 11:22 PM 0
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 gameObject.tag == null;
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Answer by SuperLegendOfStarPrime3 · Sep 04, 2014 at 01:01 PM

I'm also a noob at Unity so I don't know if this will help in your case or not... but I was trying to make an bullet destroy itself after a few seconds, and I ended up with: Destroy(gameObject, 1); (gameObject, not GameObject) So I guess (Unity) gameObject = (JavaScript) self. Hope that helps! :D

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