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Question by Olinus · Dec 04, 2017 at 04:26 PM · rotate objectrotation axisrotatearoundrotatetowardsself

Rotating around self axis by n degrees ??

Hi,

Like in the topic - how to rotate around self axis by a limited angle ? Quaternion.RotateTowards() does not handle this.

I can do endless rotation with transform.Rotate() but cannot find a way to limit this.

Eg.: At start I have a cube rotated by 45 degrees around Z axis. Then in play mode I want to do animated rotation around self Y axis by 90 degrees.

Is it that complicated or am I missing something ?? Please help.

Many thanks.

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Answer by Hellium · Dec 04, 2017 at 04:37 PM

Try the following :

 public float rotationSpeed = 20;

 private float angle = 90;

 protected void Update()
 {
     if ( angle > 0 )
     {
         float a = Mathf.Min( rotationSpeed * Time.deltaTime, angle );
         angle -= a;
         transform.Rotate( 0, a, 0 );
     }
 }
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avatar image Olinus · Dec 05, 2017 at 08:14 AM 0
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Works !

I have no clue why this is not built into the transform.Rotate() method. Will make an extention with options to rotate around any axis and set clockwise and counter clockwise directions.

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