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Question by dht1kna · Dec 19, 2010 at 01:43 PM · mayacullinginvisiblebackfacebackside

backface culling

I made a little temple(to see it go to my profile and check out my NURBS question). The roof is made of SubDs but on 1 side of it is visible on unity. I can see the top but when my player goes inside it the roof is invisible and I can see through it.

Can I fix this in unity or even better can I export it from Maya with different settings so it does not occur?

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Answer by Jesse Anders · Dec 19, 2010 at 02:03 PM

The optimal solution is to completely model the inside of the building as well as the outside in your modeling program. (Another option is to use a two-sided shader, but in most cases that will cause the lighting to be incorrect on one side of the surface.)

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avatar image AAKLebanon · Apr 10, 2011 at 08:23 PM 0
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What is mean ? how I can model the inside of the building ?

avatar image Jesse Anders · Apr 10, 2011 at 10:42 PM 0
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This is kind of an old thread (you might have better luck posting a new question). But, modeling the inside of a building (or any object) is no different than modeling the outside of it; there's nothing special involved. (The details will depend on what modeling tool you're using, of course.)

avatar image Jesse Anders · Apr 10, 2011 at 10:44 PM 0
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Looks like you already posted a new question :)

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