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Unity Backface Culling
Hello,
I created a box in Maya then imported it into Unity as FBX file. The top and front view of the box gets cut off. Is this an issue with the model in Maya or Unity.
I'm having the same issue shown in this post. http://forum.unity3d.com/threads/74050-Meshes-imported-are-missing-pieces
Thanks
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The answer in that thread is correct, regardless of what app you're using.
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