Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ibrA · Jan 19, 2014 at 09:07 PM · modelfbxexportsoftimage

Softimage to Unity Legacy problem.

Hello. I have been making animated game content for unity. I wasnt having any problems until now. i have a plotted tank with all it's animations set. with the rig set to generic, the animations play correctly. with the rig set to legacy, the tank does weird deformations. what i am doing:

  1. rig tank

  2. make shadow rig

  3. select shadow rig and tank geometry and bake (fit plotted values to Fcurve)

  4. remove constraints

  5. export fbx

Does the rig HAVE to be in legacy in unity? its working fine with generic.

![alt text][1] [1]: /storage/temp/20859-leg.jpg

gen.jpg (120.4 kB)
leg.jpg (114.7 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bodec · Jan 20, 2014 at 01:00 AM 0
Share

what animation set are you using the mecinam or the animation.play?

avatar image ibrA · Jan 20, 2014 at 01:22 AM 0
Share

hello bodec thanks for the reply :) tbh i dont know much about mecanim or animation.play is it something i should know about?

avatar image bodec · Jan 20, 2014 at 11:20 AM 0
Share

$$anonymous$$ecinam is unitys newest animation motor when you bring a model in and set legacy or generic would be where you decide to run mecanim or not there are 2 forms for mec. There is the most commonfor biped characters which doesn't work well when you have different height toons then there is generic which works with everything and you can use staitionary animations and move the character at a set speed this works for stuff like tank deer and in places where you have non biped characters if you are importing animations that were set up in a older version of unity you need to use legacy.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ibrA · Jan 20, 2014 at 12:06 PM

let me get this straight. Legacy is for mec i.e. bipedal humanoid characters? Generic is for anything else? Can i use generic for game animations for tank?

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bodec · Jan 20, 2014 at 04:27 PM 0
Share

Legacy is for all it's the older animation system. Generic is for everything but more targeted for non biped and humanoid is for humanoid alone. You should be using legacy or generic on your tank

avatar image bodec · Jan 20, 2014 at 04:35 PM 0
Share

This is the link to generic rigs

This is the link to legacy

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I can't get my blender file to show up in Unity 2 Answers

Unity FBX Export Nesting Issue 1 Answer

Maya FBX Model Import Issues 2 Answers

A node in a childnode? 1 Answer

Import CAD models into Unity 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges