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Question by spideyrnan · May 13, 2019 at 01:17 AM · gameobjectcollidermeshcollidersgame object

Is it possible to make a game object's mesh fit its collider?

Title pretty much says it all. I'm in a weird situation where for some reason, after opening my unity project again, all my game object's meshes are in a different position than their colliders, which are in the right positions. I've attached some photos of the scene and inspector windows.

scene

inspector

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avatar image Owen-Reynolds · May 13, 2019 at 01:56 AM 0
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That looks like shearing - being a child of something with a funny xyz scaling. I'd rejigger the set-up to avoid it.

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Answer by tormentoarmagedoom · May 13, 2019 at 08:09 AM

Yes, you need to use the component MeshCollider!

Bye :D

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avatar image Owen-Reynolds · May 13, 2019 at 04:15 PM 0
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But they're not using a hand-made mesh. These are the cube meshes that come with Unity. Look at the $$anonymous$$eshFilter component in the picture.

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