Question by
spideyrnan · May 12, 2019 at 07:06 PM ·
gameobjectcollidermeshcollidersmesh-deformation
Is it possible to make a game object's mesh fit its collider?
Title pretty much says it all. I'm in a weird situation where for some reason, after opening my unity project again, all my game object's meshes are in a different position than their colliders, which are in the right positions. I've attached some photos of the scene and inspector windows.
Comment
Answer by tormentoarmagedoom · May 13, 2019 at 09:38 AM
HEllo!
Yes, Its called MeshCollider component :D