Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
1 capture
14 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Meshcombine

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

Hellium commented

ok combining meshes could be easy... WHAT THE F***

Apr 18, '22 mesh·meshcollider·meshcombine

0 Replies

0 Votes

avatar image

mtm47 asked

Using CombineMesh with point topology?

Feb 3, '21 mesh·point·meshcombine

0 Replies

0 Votes

avatar image

unity_n9LmlwDY1d8iMQ published

after using mesh combiner this happened to my mesh

Dec 8, '19 in Help Room

0 Replies

0 Votes

avatar image

Glurth commented

Combining Sphere Game Objects in Realtime

Jul 19, '17 vr·sphere·meshcombine

0 Replies

0 Votes

avatar image

Dark-Lantern-Productions asked

GetTriangleStrip console error

Jun 28, '16 in Help Room

0 Replies

0 Votes

avatar image

MFKJ published

combined mesh showing on different screen location

Sep 25, '15 mesh·meshcombine

0 Replies

0 Votes

avatar image

DiegoC published

MeshCombineUtility problem after upgrade to Unity 5?

Sep 5, '15 unity 5·javascript·scripting problem·script error·meshcombine

2 Replies

0 Votes

avatar image

Alprog published

Manual Batching

Apr 24, '15 mesh·performance·render·batching·meshcombine

0 Replies

0 Votes

avatar image

WikiMalik published

How to set second material to a second submesh in a combined mesh?

Mar 17, '15 sharedmaterial·meshcombine·combineinstance

0 Replies

0 Votes

avatar image

Simonius Skjorn published

Mesh combining for same material but different tiling

Aug 12, '14 uv·drawcalls·tiling·meshcombine

1 Reply

0 Votes

avatar image

konsnos commented

Combining meshes at runtime

Jun 24, '14 instantiate·meshcombine

2 Replies

0 Votes

avatar image

AndyMartin458 edited

How to reduce draw calls resulting from character models in an MMO?

Mar 11, '14 c#·materials·static·mmo·meshcombine

0 Replies

0 Votes

avatar image

AlkisFortuneFish converted comment to answer

Trying to reduce draw calls but...?

Feb 8, '14 model·batching·drawcalls·meshcombine

2 Replies

0 Votes

avatar image

rorypickering commented

Merging meshes at runtime - upside down normals?

Mar 26, '13 mesh·meshcollider·physx·meshcombine

0 Replies

0 Votes

avatar image

kaz2057 commented

Mesh.CombineMeshes flips normals

Jan 23, '13 mesh·normals·meshcombine

2 Replies

3 Votes

avatar image

SARWAN published

How to use CombineChildren.cs?

Jan 16, '13 combinechildren·meshcombine

5 Replies

0 Votes

avatar image

whydoidoit edited

How to Joint the two mesh(gameobject)

Jun 19, '12 rigidbody physics·meshcombine

0 Replies

-1 Votes

avatar image

Fattie answered

Figuring out which object comprises the polygons of a larger combined mesh

Apr 12, '12 combinemeshes·meshcombine

0 Replies

0 Votes

avatar image

Weev edited

Procedurally Generating a Non-Contiguous Mesh

Nov 9, '11 mesh·procedural·meshcombine

0 Replies

0 Votes

avatar image

Waz edited

How to use the script -- "MeshCombineUtility" ?

Jul 12, '11 mesh·combinemeshes·meshcombine

1 Reply

0 Votes

avatar image

stevosaurus asked

Fastest way to instantiate thousands of objects at runtime?

Aug 18, '10 gameobject·instantiate·dynamic·creation·meshcombine

1 Reply

0 Votes

Related Topics

mesh drawcalls script error tiling uv meshcollider instantiate batching combinechildren c# materials unity 5 combinemeshes normals error rigidbody physics noob combineinstance sphere physx sharedmaterial gameobject vr graphics dynamic


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges