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Question by Raziaar · Apr 12, 2012 at 05:41 AM · combinemeshesmeshcombine

Figuring out which object comprises the polygons of a larger combined mesh

What kind of ways can one take a large mesh that is combined at runtime made up of dozens, hundreds or thousands of smaller meshes, and figure out which objects were selected when one does a raycast?

I understand the idea of combining all my tile meshes into one large mesh, but how do I figure out which one is clicked, change the model or move the part and reconstruct the mesh?

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avatar image Raziaar · Apr 12, 2012 at 01:00 PM 0
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I'm not really talking about dynamic batching. I'm talking about objects that have more than the 300 vertices, and are not static objects... combined with a script like CombineChildren or a custom script that takes all the objects and combines them into one or more very large meshes.

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