Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by JetpackFandango · Jan 11, 2016 at 10:32 AM · webcamtexture

Use the same webcamtexture on multiple objects

UPDATE: In scene view it seems changing the position of the blocks while the game is started, turns the webcamtexture on and off.

I'm attempting to use the live feed of a webcam as a texture on multiple objects. Within the objects that are meant to display the feed I have the following script

 private WebCamTexture _webcamTexture;
 private Renderer _renderer;
 void Start () {
     _webcamTexture = new WebCamTexture ();
     

     _renderer = GetComponent<Renderer> ();
     _renderer.material.mainTexture = _webcamTexture;
     _webcamTexture.Play ();

 }

It works fine on one. But it does not work on multiple objects. I also attempted making the texture a global static and having each object access the texture instead of everyone making their own however that didn't resolve the issue. I've been able to get it to render on 2 cubes but not more than that.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image _JHC_ · Aug 15, 2016 at 03:55 PM 0
Share

Hi there! I'm trying to do the same thing. Did you ever manage to solve your issue?

avatar image salamdaher0 · May 27, 2017 at 11:58 PM 0
Share

I am trying to do the same. Did this work for anyone?

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Spyrai · Jul 28, 2016 at 05:45 AM

Try applying the texture to a material.

  // Assign the Material you are using for the web cam feed
     [SerializeField] private Material webCamTex;  
 
     void Start()
     {
         // Grabbing all web cam devices
         WebCamDevice[] devices = WebCamTexture.devices;
 
         // I just use the first one, use which ever one you need 
         string camName = devices[0].name;
 
         // set the Texture from the cam feed
         WebCamTexture camFeed = new WebCamTexture (camName);
 
         // Assign the materials texture to the WebCamTexture you made,
         // this applies it to all objects using this Material
         webCamTex.mainTexture = camFeed;
 
         // Then start the texture
         camFeed.Play ();    
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by salamdaher0 · May 28, 2017 at 08:45 AM

I am trying to do the same. Did this work for anyone?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by xploreygames · Jun 29, 2021 at 06:01 AM

If you just use this one script and add the texture to another renderer it should work:

webCamTex.mainTexture = camFeed; other_renderer.material.mainTexture = camFeed;

If you use the same script on 2 objects it won't work (it doesn't for me at least).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

,iOS WebCamera Texture GetPixels() call returns only black colours? 1 Answer

web cam texture to video file(editor and web both) 2 Answers

WebCamTexture external webcam problem 0 Answers

2 webcams - 2 webcamtextures 0 Answers

Keyboard only working in Development Build. GUI Button only working in non-Development Build 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges