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Use the same webcamtexture on multiple objects
UPDATE: In scene view it seems changing the position of the blocks while the game is started, turns the webcamtexture on and off.
I'm attempting to use the live feed of a webcam as a texture on multiple objects. Within the objects that are meant to display the feed I have the following script
private WebCamTexture _webcamTexture;
private Renderer _renderer;
void Start () {
_webcamTexture = new WebCamTexture ();
_renderer = GetComponent<Renderer> ();
_renderer.material.mainTexture = _webcamTexture;
_webcamTexture.Play ();
}
It works fine on one. But it does not work on multiple objects. I also attempted making the texture a global static and having each object access the texture instead of everyone making their own however that didn't resolve the issue. I've been able to get it to render on 2 cubes but not more than that.
Hi there! I'm trying to do the same thing. Did you ever manage to solve your issue?
I am trying to do the same. Did this work for anyone?
Answer by Spyrai · Jul 28, 2016 at 05:45 AM
Try applying the texture to a material.
// Assign the Material you are using for the web cam feed
[SerializeField] private Material webCamTex;
void Start()
{
// Grabbing all web cam devices
WebCamDevice[] devices = WebCamTexture.devices;
// I just use the first one, use which ever one you need
string camName = devices[0].name;
// set the Texture from the cam feed
WebCamTexture camFeed = new WebCamTexture (camName);
// Assign the materials texture to the WebCamTexture you made,
// this applies it to all objects using this Material
webCamTex.mainTexture = camFeed;
// Then start the texture
camFeed.Play ();
}
Answer by salamdaher0 · May 28, 2017 at 08:45 AM
I am trying to do the same. Did this work for anyone?
Answer by xploreygames · Jun 29, 2021 at 06:01 AM
If you just use this one script and add the texture to another renderer it should work:
webCamTex.mainTexture = camFeed; other_renderer.material.mainTexture = camFeed;
If you use the same script on 2 objects it won't work (it doesn't for me at least).
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