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Question by Wowwow · Apr 02, 2016 at 04:53 AM · inputfieldwebcamtexturegui-button

Keyboard only working in Development Build. GUI Button only working in non-Development Build

I'm building a game prototype for iOS but when I create a non-development build, when typing into input fields on the iPad keyboard, seemingly random letters wont appear in the Input field! alt text

However, when I make a development build, the keyboard works as expected, but instead my GUI buttons don't work. I think this issue may be caused by the fact that I am trying to use both the mobile camera and keyboard in the same scene but I'm not certain. This issue does not occur on Nexus tablet, only iPad. I am very perplexed by this, anyone have an idea of what could be causing this?

img-0057.jpg (56.1 kB)
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avatar image Wowwow · Apr 01, 2016 at 06:58 PM 0
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Here is the camera script I've made:

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class Cam3 : $$anonymous$$onoBehaviour {

 //Camera stuff
 public $$anonymous$$eshRenderer[] UseWebcamTexture;
 public WebCamTexture webcamTexture;
 //setting device stuff
 WebCamDevice[] devices = WebCamTexture.devices;


 // read pixels
 public bool grab;

 // this renderer is being changed to image
 public Renderer display;

 //raw image stuff
 public RawImage rawImage;


 void Start () {
     webcamTexture = new WebCamTexture();

     //this sets which cam to use (0 for back cam, 1 for front cam)
     rawImage.texture = webcamTexture;
     rawImage.material.mainTexture = webcamTexture;
 
     webcamTexture.deviceName = devices [1].name;
     webcamTexture.Play();
 }


 IEnumerator OnPostRender() {
     yield return new WaitForEndOfFrame ();
 
 
     Texture2D tex = new Texture2D(290, 290);
     tex.ReadPixels(new Rect(192, 236, 290,290), 0, 0); //(a,b,c,d)
                                                         //decreasing "a" captures more to left
                                                         //decreasing "b" captures lower
         tex.Apply();
         display.material.mainTexture = tex;

 }


 void Update () {
     
 }
     
 public void CamEnable(){
     
     webcamTexture.Play();
         StartCoroutine (OnPostRender ());
     
 }

 public void CamDisable(){
     webcamTexture.Stop();
     StartCoroutine (OnPostRender ());
 }


}

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