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Question by FalconHun · Jan 12, 2021 at 10:10 PM · spotlightshadow bugrealtime-shadows

Realtime shadow artifacts in URP

Hi guys,

I have a shadow artifact problem with realtime spotlights in URP. 2019.3

As you can see in the images I have a lot of strange shadows coming from a spotlight. I don't have a directional light as it is an indoor only scene.

I tried changing the shadow resolution, depth bias and normal bias they just made things worse.

A new empty project had similar issues sometimes. One of the object on the scene is even a default cube made in blender I even tried to uv map it so no side overlaps.

Is there any other thing that I missed or realtime shadow in Unity URP is like that.

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screen3.jpg (88.5 kB)
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Answer by Username801 · Jan 29, 2021 at 12:06 AM

I have the same problem. Unity 2020.2, DX11, changed the same settings. For me, it's causing significant artefacts on my low poly terrain. alt text


screenshot-2021-01-28-160552.png (168.2 kB)
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Answer by SilverStorm · Jan 30, 2021 at 02:41 PM

Someone please report this bug. I reported it for older version got no response back. The release notes said they fixed this in 2020.2.1 but it's clearly still there.

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