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Directional light shadow not displaying
When I use Unity 4.3 ,the real time shadow works fine on mobile device and PC Editor (OpenGL ES2.0 Simulation).
But real time shadow not working when I use Unity 4.5 and Unity 4.6 that the same condition used in Unity 4.3.
Here is my testing procedure.
Create 3D Objects - Plane (Receive Shadow)
Create 3D Objects - Cube (Cast Shadow)
Create Directional Light ( Enable Hard Shadow)
Real time Shadow works fine in Unity 4.3 but now working on Unity 4.5 and 4.6(PC Editor OpenGL ES2.0 Simulation)
Does anyone have the same problem ? Or the solution? Thanks very much!
I'm having the same problem, except real time shadows seemed to work for me in the 4.6 beta, but not in scenes created with the proper release. $$anonymous$$y 4.6 beta scenes still have shadows in 4.6 proper with no difference in settings.
this maybe a distance thing, click camera and look for shadow distance. (think its on camera anyway)
Answer by screenname_taken · Dec 05, 2014 at 02:08 PM
Dunno if it has anything to do with this, but some shaders won't work with real time shadows if they are lightmapped.