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Realtime shadow artifacts in URP
Hi guys,
I have a shadow artifact problem with realtime spotlights in URP. 2019.3
As you can see in the images I have a lot of strange shadows coming from a spotlight. I don't have a directional light as it is an indoor only scene.
I tried changing the shadow resolution, depth bias and normal bias they just made things worse.
A new empty project had similar issues sometimes. One of the object on the scene is even a default cube made in blender I even tried to uv map it so no side overlaps.
Is there any other thing that I missed or realtime shadow in Unity URP is like that.
Answer by Username801 · Jan 29, 2021 at 12:06 AM
I have the same problem. Unity 2020.2, DX11, changed the same settings. For me, it's causing significant artefacts on my low poly terrain.
Answer by SilverStorm · Jan 30, 2021 at 02:41 PM
Someone please report this bug. I reported it for older version got no response back. The release notes said they fixed this in 2020.2.1 but it's clearly still there.