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Question by Darran · Nov 30, 2012 at 12:57 AM · shuriken

How to make a single particle apear with no delay

I am having trouble getting the particle to instanly apear. The start delay is set to 0 I have a particle rate of 1 and burst both set to 0 I have a animated UV texture that plays fine.

The trouble is when I hit the simulate button the particle will no apear till the playback time reaches 1.I need this particle to appear instantly?

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avatar image Darran · Nov 30, 2012 at 11:27 AM 0
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Unfortunatly this does not work.PreWarm will only work if the particle is looping.This is supose to be a one shot particle effect that apears for a few seconds

avatar image Chronos-L · Nov 30, 2012 at 12:44 PM 0
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Then I afraid that I can't be of any help then, sorry.

avatar image Darran · Nov 30, 2012 at 04:53 PM 0
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Thanks for the reply and trying to help :D

avatar image Darran · Dec 03, 2012 at 09:46 AM 0
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Brilliant thats seems to have worked!!!!I had the particles set to 0. $$anonymous$$any thanks

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Answer by GerryM · Nov 30, 2012 at 09:22 PM

Open the "Emission" settings in your particle system, set the "Rate" to 0, click the "+" at the right of "Burst" and set the burst time to "0.00" and "Particles" to "1".

This will emit one particle right at the start of the particle system.

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avatar image georgezoto · Feb 10, 2018 at 06:02 PM 1
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Thank you sir, weird that Start Delay set to 0 doesn't do what is claims it does!

avatar image Hoorza · Mar 19, 2019 at 06:43 PM 1
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I love you.

avatar image magique · May 31, 2019 at 03:20 PM 0
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This doesn't work. It still takes 1 second to start the burst. At least on Unity 2017.1.5f1.

avatar image Ishidres · Nov 20, 2020 at 11:29 PM 0
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Thank you so much! <3

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Answer by Chronos-L · Nov 30, 2012 at 08:53 AM

Enable Prewarm on your Shuriken Particle System. It will behaves as if it has been emitting particle before your game is started

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avatar image magique · May 31, 2019 at 03:19 PM 1
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Prewarm only works when you also have Looping set to true.

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