Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Ashish Dwivedi · Feb 13, 2014 at 10:04 AM · particle system

How to move particles of a particle system towards its centre ??

I made a particle system of sphere shape and all the particles are emited from shell. I want to move all the particles of this system towards its centre. Does any one have any idea about it?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ashish Dwivedi · Feb 13, 2014 at 10:52 AM 0
Share

Yes, it works as you told. Thanks...

3 Replies

· Add your reply
  • Sort: 
avatar image
6
Best Answer

Answer by Phles · Feb 13, 2014 at 10:24 AM

Is this not as simple as setting a negative start speed on the particle system? This will make the particles move towards the center of the emmision sphere, if you don't want them to be able to go through the center and keep going you can add a sphere collider to the center and enable particle collision in world mode, you can use a layer on the collider so the particles won't collide with everything else in the world too. Should end up with something like this...

example


captureparticleexample.png (53.4 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
4

Answer by purebright · May 09, 2019 at 07:49 AM

I know it's old post, but now you can use Particle System Force Field to accomplish it with Unity 2018.3 onwards.

How to use:

  1. From Hierarchy, Create > Effects > Particle System Force Field

  2. Make it child of your particle for convinience (optional).

  3. Enable "External Forces" in your particle.

  4. Change "Influence Filter" to "List" and add the force field to it.

  5. Make sure position of the force field is (0,0,0) (identical to the particle).

  6. Increase End Range of the force field component to cover your particle.

  7. Increase Gravity Strength and tweak Drag Strength a bit to fit your needs.

  8. enjoy!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
3

Answer by Defragmenter · Jan 10, 2021 at 03:17 PM

It is an old post but knowledge is forever. This is how I did it with a Particle System and works perfectly!

  1. Shape > Sphere > Radius = 1

  2. Shape > Radius Thickness = 0

  3. Velocity over Lifetime > Radial = -0.6

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fartomy · Apr 30 at 07:22 PM 0
Share

Oh, Thank you my friend. it's working very well <3

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

UpdateParticle system should not happen on disabled GO 4 Answers

prefab loading via resources forced to inactive 2 Answers

Change particle render material randomly. 1 Answer

Flame Thrower Particle System problem with movement 0 Answers

Particle System: How To Control Axis? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges