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Question by UpheavalEntertainment · Oct 26, 2021 at 02:30 AM · cameralayersui imageworldspacedepth

Render Player infront of UI while maintaining world space

alt text This image above is what I am aiming for. Player (Car in this example) renders on top of a red image overlay, but still maintains the depth of being behind the cube.

.

alt text

This is what I currently have, using the popular Camera depth method used to prevent gun clipping. This isn't what I want however as this object is further away and breaks the illusion when behind an object.

screenshot-2021-10-26-152301.png (20.1 kB)
untitled.png (19.8 kB)
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