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Question by
UpheavalEntertainment · Oct 26, 2021 at 02:30 AM ·
cameralayersui imageworldspacedepth
Render Player infront of UI while maintaining world space
This image above is what I am aiming for. Player (Car in this example) renders on top of a red image overlay, but still maintains the depth of being behind the cube.
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This is what I currently have, using the popular Camera depth method used to prevent gun clipping. This isn't what I want however as this object is further away and breaks the illusion when behind an object.
screenshot-2021-10-26-152301.png
(20.1 kB)
untitled.png
(19.8 kB)
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![](https://koobas.hobune.stream/wayback/20220613044616im_/https://answers.unity.com/themes/thub/images/avi.jpg)