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Question by Raimi · Dec 03, 2017 at 10:26 PM · uiui imageboxcolliderworldspacescreenspace

World BoxCollider size to Match Screen Space UI image size

I have a Screen SpaceOverlay canvas with a UI image of a box. I also have a world space boxcollider.

I need the boxcolliders width and height to match the UI image width and height.

Tried everything, but no joy.

Any help please?

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Answer by Raimi · Dec 04, 2017 at 12:46 AM

I managed to get it working. Here is what I did...

Im drawing a drag selection box using UI image and touch input. Instead of using the values from the UI image I just used the touch input directly. (I use my own custom Touch Input class)

 selectionCollider.GetComponent<BoxCollider>().size = new Vector3(
                             Mathf.Abs(Camera.main.ScreenToWorldPoint(td.GetTouch(0).position).x - Camera.main.ScreenToWorldPoint(touchStartPos).x),
                             30,
                             Mathf.Abs(Camera.main.ScreenToWorldPoint(td.GetTouch(0).position).z - Camera.main.ScreenToWorldPoint(touchStartPos).z));
          

this creates a BoxCollider that matches the dynamically resized screenspace UI image.

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