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2
Question by CoalCzar · Dec 09, 2013 at 07:57 PM · lighting bugpoint lightno lighting

Floors and ceiling lit in Editor, not in build.

I am working on a level where I have many point lights doing the bulk of the lighting in a scene. The lights work fine lighting everything in the editor, but once I build the game and play it the floors and ceiling are no longer lit in the build.

Things I have tried:

  • Changing the floor's material

  • Changing the floor's shader

  • Changing the floor's layer

  • Creating a new Cube Game Object, copying the transform information and building a completely new floor.

As you can see in the first picture, everything else still gets lit, including walls and objects. I have run out of ideas.

Thanks for your help.

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avatar image karljj1 · Dec 09, 2013 at 08:37 PM 0
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Your 2 screenshots are the same. Are you using the same quality setting in the editor and build? I.E Fantastic.

avatar image CoalCzar · Dec 09, 2013 at 09:08 PM 0
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Thanks. I fixed the links (pasted some link twice). And yes, I'm using the same quality settings.

avatar image Statement · Dec 09, 2013 at 11:45 PM 0
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Tried switching forward/deferred?

avatar image CoalCzar · Dec 09, 2013 at 11:54 PM 0
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Unity Free - no deferred.

avatar image karljj1 · Dec 10, 2013 at 12:21 AM 0
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Did you use light maps?

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Answer by CoalCzar · Dec 10, 2013 at 01:24 AM

Fixed. All point lights that I want to light the floor should have their Render Mode set to "Important"

And I ran into this problem before in a different project, so I should have known better.

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