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Floors and ceiling lit in Editor, not in build.
I am working on a level where I have many point lights doing the bulk of the lighting in a scene. The lights work fine lighting everything in the editor, but once I build the game and play it the floors and ceiling are no longer lit in the build.
Things I have tried:
Changing the floor's material
Changing the floor's shader
Changing the floor's layer
Creating a new Cube Game Object, copying the transform information and building a completely new floor.
As you can see in the first picture, everything else still gets lit, including walls and objects. I have run out of ideas.
Thanks for your help.
Your 2 screenshots are the same. Are you using the same quality setting in the editor and build? I.E Fantastic.
Thanks. I fixed the links (pasted some link twice). And yes, I'm using the same quality settings.
Answer by CoalCzar · Dec 10, 2013 at 01:24 AM
Fixed. All point lights that I want to light the floor should have their Render Mode set to "Important"
And I ran into this problem before in a different project, so I should have known better.
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