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Animated Point Light will not worked in Windows Build!
Okay, so I have tried looking everywhere and I am going insane because release date is coming soon. This is my 2nd time using Baked Lighting. Now, all the lights that are static and dont flash with animation are marked as Static and there light properties are set to Baked. My flashing lights are NOT marked static and light properties are set to Realtime.
My problem is that when I look at it in the editor it is fine. (Img 1) When I build to Android it looks like how it does in the editor, BUT when I made a Windows build the animated lights are not illuminating AT ALL. (Img 2) WHY?!?!!
Edit: And yes same quality levels with the same pixel light counts. Even tried increasing the pixel light count.
Edit 2: I got it to work by switching the Windows Graphic API to OpenGL Core, ES3 and ES2 from the default DX3D 11 and 9. It is working now but I don't know why. I would prefer to use DX3D on Windows so if someone can help me answer this that would be great.
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