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Efficient

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All Questions

  • Unanswered Questions
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IggyZuk answered

Is OnDrawGizmos called in build?

Jul 9, '20 editor·performance·efficient·ondrawgizmos

2 Replies

4 Votes

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wewewu answered

Instantiate vs CreatePrimitive

Jun 13, '20 instantiate·optimization·grid·efficient·createprimitive

1 Reply

0 Votes

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DungDajHjep commented

What's the most efficient way to rotate a Vector2 of a certain angle around the axis orthogonal to the plane they describe? Wiki

Dec 31, '19 rotation·mobile·rotate·vector2·efficient

2 Replies

5 Votes

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BrandonKirkley published

How to optimize this extremely repetitive list script?

Sep 15, '19 in Help Room

0 Replies

0 Votes

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Happy-Zomby commented

More efficient to have a simple script on many game objects or a list of game objects and cycle through it?

Mar 8, '19 in Help Room

1 Reply

0 Votes

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tormentoarmagedoom edited

Is it really inefficient to move objects that aren't rigidbodies?

Jan 24, '19 in Help Room

1 Reply

0 Votes

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JVene edited

What is more efficient?

Aug 29, '18 tag·reference·static·efficiency·efficient

1 Reply

0 Votes

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Dray commented

Quickly cycle through a series of images

Jan 23, '18 in Help Room

2 Replies

0 Votes

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Fattie answered

C# - Simple Voronoi/Delaunay Diagrams For Starters

Aug 7, '17 c#·easy·efficient

2 Replies

6 Votes

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Norbyariel answered

To getComponent() or Instantiate ?

Jul 28, '17 c#·instantiate·getcomponent·efficient

2 Replies

0 Votes

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The-Evster asked

Need help making my code more efficient

Jun 12, '17 in Help Room

0 Replies

0 Votes

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Gtren456 published

Optimizing Code

Apr 2, '17 c#·unity 5·optimize·long·efficient

0 Replies

0 Votes

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TheBlackBox asked

Looking for a more efficient method of saving for mobile game.

Dec 18, '16 in Help Room

0 Replies

0 Votes

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Mirk_Andy commented

What does "clear" mean under Camera.Render -> Drawing in the profiler

Nov 2, '16 camera·profiler·render·drawing·efficient

2 Replies

1 Votes

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Pharaoh_ commented

Wich way is better?

Apr 27, '16 prefabs·efficient

1 Reply

0 Votes

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staylan edited

single scene, many levels. efficient?

Aug 3, '15 scene·level·efficient

1 Reply

0 Votes

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vintar commented

How can I modify my script to allow more prefabs?

Feb 22, '15 prefab·random·add·adjust·efficient

0 Replies

0 Votes

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Kiwasi commented

How Does One "Setup" For A New Project

Feb 9, '15 project·simple·efficiency·setup·efficient

1 Reply

0 Votes

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BedroomLab published

What's the best way to make a long scrolling list of items?

Feb 7, '15 performance·list·renderer·scrolling·efficient

0 Replies

0 Votes

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Artifactx commented

Is this a good way to script an inventory system?

Jan 17, '15 inventory·efficient

2 Replies

1 Votes

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GXMark published

[SOLVED] Which is faster and more efficient?

Dec 30, '14 grass·cpu·wind·faster·efficient

2 Replies

0 Votes

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JayFitz91 edited

Help with code efficiency

Dec 20, '14 update·efficient

1 Reply

0 Votes

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Eric5h5 commented

How to draw efficient lines?

Dec 3, '14 draw·lines·efficient

2 Replies

1 Votes

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JayFitz91 edited

Help with more efficient code

Sep 19, '14 efficient

2 Replies

0 Votes

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Owen-Reynolds commented

How can I make this more efficient?

Jun 2, '14 random·color·newbie·efficient

2 Replies

0 Votes

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T-D-M-3 answered

what is the most efficient way to create a killbox

Apr 27, '14 efficiency·kill player·efficient

1 Reply

1 Votes

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unimechanic commented

Efficient massive heightmap storage

Feb 21, '14 heightmap·planet·storage·efficient·massive

0 Replies

0 Votes

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m4a44 asked

The best way to deal with thousands of textures/pictures offline

Nov 18, '13 texture·download·offline·picture·efficient

0 Replies

0 Votes

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Azrapse commented

how can i make this code more efficient for my inventory system

Nov 8, '13 inventory·efficient

0 Replies

0 Votes

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sdgd edited

AI Look at X axis more efficient code

Oct 18, '13 c#·ai·axis·lookat·efficient

1 Reply

0 Votes

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Related Topics

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