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Platform-support

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All Questions

  • Unanswered Questions
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Astroshock edited

Detect platform using WebGL build

1 hour ago platform-support·devices

0 Replies

0 Votes

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Tomasay edited

How can I utilize different source files when building to different platforms?

Jan 28, '22 optimization·building·buildpipeline·platform-support

0 Replies

0 Votes

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mammo6 published

With the Vivox positional channel voice chat function, only the same platforms are connected.

Nov 8, '21 platform·platform-support

0 Replies

0 Votes

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KsaCommentator asked

What is the difference between these platforms: PC, Mac, Linux Standalone / Windows Build Support (IL2CPP) / Universal Windows Platform Build Support?

Apr 10, '21 platform·version·windows 10·platforms·platform-support

0 Replies

0 Votes

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marck_ozz asked

Migrating from Windows Standalone to UWP

Jan 26, '21 in Help Room

0 Replies

0 Votes

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xusheng_chen asked

How can I using VideoPlayer in Stadia?

Dec 23, '20 video·platform-support

0 Replies

0 Votes

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PwC-CZ asked

WebGL: Server-based rendering

Sep 21, '20 in Help Room

0 Replies

0 Votes

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berk_can asked

AddForce on collision gives different results on different platforms

Aug 2, '20 physics2d·force·platform-support

0 Replies

0 Votes

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blablaalb answered

What's the latest version of Unity that supports Android 4.2?

May 17, '20 in Help Room

1 Reply

0 Votes

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Fredjack99 answered

Choose Target Platform "Mac" on Windows. (How to install missing components?)

Apr 26, '20 in Help Room

2 Replies

0 Votes

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avazutaev rolled back

Pink textures on Nintendo Switch export

Feb 3, '20 shaders·build settings·platform-support

1 Reply

1 Votes

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Skepper answered

Platform Dependent Code - Best Practice

Jun 7, '19 controller·platform-support·define

2 Replies

0 Votes

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danieljfein asked

Best practices - Saving Player Settings across platform change

Apr 13, '19 build settings·best practices·platform-support

0 Replies

0 Votes

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pdmtec answered

Unity WebGL in ios, loading but not complete

Mar 13, '19 platform-support

1 Reply

0 Votes

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misher answered

Calling REST Api from within Unity - Android runtime error

Mar 8, '19 client-server·platform-support

1 Reply

1 Votes

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ragsr asked

Build options for creating an iOS version of app developed on Windows system?

Jan 25, '19 in Help Room

0 Replies

0 Votes

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TreyH edited

Platform Dependent Project Settings.

Jan 22, '19 inputmanager·project settings·platform-support

1 Reply

0 Votes

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wa1bo edited

Which version of .NET is used for UWP builds?

Nov 16, '18 build·platform-support

0 Replies

0 Votes

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Managor answered

Is there an Ubuntu ppa for the Unity Editor?

Sep 20, '18 physics·editor·linux·linux editor·platform-support

1 Reply

1 Votes

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lShadowl asked

Unity not being able to build to Android despite having the current android sdk installed.

Jun 27, '18 in Help Room

0 Replies

1 Votes

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Fappp commented

How to restart scene with trigger? Closed

Jun 20, '18 collision·collider·trigger·restart·platform-support

1 Reply

1 Votes

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alqamarIndonesia commented

Cross platform 2D camera

May 25, '18 camera·script.·resolution·2d-gameplay·platform-support

1 Reply

0 Votes

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fafase commented

I want to know how to add nintendo as a platform when building my game in unity,I wanted to make a game for nintendo, what are the tools and steps should i follow?

May 19, '18 building·platform-support

0 Replies

0 Votes

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TheMaster001 answered

Unity 2017.2 CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.

Feb 28, '18 in Help Room

3 Replies

0 Votes

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PotatoesChipsStudio answered

Remote Settings Unity 2017.2.1f1 Platform Segmentation always return All Current Users

Feb 7, '18 android·ios·settings·remote·platform-support

1 Reply

0 Votes

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dskeith edited

How to load games onto my Google Pixel 2

Feb 4, '18 android·platform-support

2 Replies

0 Votes

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Ginxx009 commented

Does Unity have any plan to support Wechat Mini Games platform? Closed

Jan 11, '18 webgl·html5·platform-support

0 Replies

0 Votes

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unitier edited

Kinect doesn't work on the virtual machine or Mac.

Nov 27, '17 windows·mac·kinect·osx·platform-support

0 Replies

0 Votes

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insominx commented

How do I get the exact values of the near and far planes in clip space, both in a shader and in C#?

Nov 16, '17 in Help Room

0 Replies

0 Votes

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Waixi commented

Unity 5.6, File, Build settings - No Windows Store Platform listed.

Oct 9, '17 in Help Room

2 Replies

1 Votes

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Related Topics

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