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Question by berk_can · Aug 02, 2020 at 03:51 PM · physics2dforceplatform-support

AddForce on collision gives different results on different platforms

Hello everyone,

I have a spring which throws character to air when collided with it, I simply have AddForce function called on OnCollisionEnter function

 private void OnCollisionEnter2D(Collision2D other)
     {
         body.AddForce(force);
     }

This call has no dependency to framerate I presume because force is only added when collisionEnter is triggered and force is constant but there should be a problem or am I wrong?

I appreciate for any help, thank you

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