Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
1 capture
14 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Surfaceshader

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

darkdoom973 commented

Glass shader turn white when double sided!? Am i misunderstanding somethig???

Jan 20, '22 in Help Room

1 Reply

0 Votes

avatar image

inakidiezgalarza commented

Get local position in surface shader

Dec 2, '21 shader·surface·surface shader·surfaceshader

2 Replies

8 Votes

avatar image

Namey5 edited

Is the documentation for surface shader custom lighting functions wrong?

Feb 16, '21 parameters·documentation·surface shader·arguments·surfaceshader

1 Reply

0 Votes

avatar image

Namey5 commented

What happens when the alpha value is outside the 0..1 range in surface shader lighting models?

Feb 15, '21 alpha·surface shader·hlsl·blend·surfaceshader

0 Replies

0 Votes

avatar image

Thibault-Potier answered

Two Color Lighting Shader Not Working

Nov 7, '18 shader·lighting·surfaceshader

2 Replies

0 Votes

avatar image

chantey commented

Vertex Position to Screen Space and Back Again.

Feb 13, '18 shader·surfaceshader

0 Replies

1 Votes

avatar image

the_dark-eye answered

Using the Lightmap UV texcoords in a Unity 5 Surface Shader?

Sep 7, '17 unity5·surface shader·lightmaps·surfaceshader·why

1 Reply

1 Votes

avatar image

cnguyen_magmic edited

How to add Zbuffer to Custom Surface Shader

Sep 3, '17 shaders·shader programming·shader writing·surface shader·surfaceshader

1 Reply

0 Votes

avatar image

Ackerka answered

Surface Shader not working when using Vertex Lit render settings?

Aug 9, '17 shaders·surfaceshader·vertexlit·vertex-lit

2 Replies

0 Votes

avatar image

Namey5 commented

Standard Surface Shader with fade too dark

Jun 1, '16 shader·lighting·shader programming·shader writing·surfaceshader

0 Replies

0 Votes

avatar image

keeperkai2 commented

Mobile Additive surface shader

Mar 14, '16 shader·mobile·particles·cg·surfaceshader

0 Replies

0 Votes

avatar image

Geoxion answered

Surface shader, too many samplers workaround

Mar 7, '16 in Help Room

1 Reply

0 Votes

avatar image

moosefetcher edited

Alpha surface shader no longer working in updated 5.3.2

Feb 7, '16 transparency·alpha·5.3·#pragma·surfaceshader

1 Reply

0 Votes

avatar image

Fattie commented

Access GameObject position and model position in surface shader?

Dec 19, '15 movement·position·surface shader·vertex shader·surfaceshader

0 Replies

1 Votes

avatar image

KEric commented

Additional pass in surface shader (enable/disable pass)

Dec 18, '15 pass·shader-replacement·surfaceshader

1 Reply

1 Votes

avatar image

zhenghzzz edited

A strange problem when I wrote a simple surfaceshader using Occlusion

Dec 1, '15 in Help Room

0 Replies

0 Votes

avatar image

Scarzzurs asked

Fog and Additive shaders in Unity 5

Apr 10, '15 unity 5·fog·additive·surfaceshader

0 Replies

1 Votes

avatar image

carrollh commented

Shader Help: "Cannot implicitly convert 'float3' to 'float4'"

Feb 3, '15 shader·cg·surfaceshader

2 Replies

1 Votes

avatar image

ThreeDeeNut commented

Vertex Colors as Splat Map for Terrain Texture colors blown out

Sep 13, '14 shader·texture·surfaceshader·splatmaps

1 Reply

0 Votes

avatar image

aeroson edited

Can a StructuredBuffer be used with a SurfaceShader?

Jul 14, '14 shader·unity4·surfaceshader

1 Reply

1 Votes

avatar image

MaT227 commented

Surface Shader - Emission

May 23, '14 shader·material·emission·surfaceshader

1 Reply

1 Votes

avatar image

TowerOfBricks commented

Shader with zwrite, shadows and alpha (special alpha)

Apr 15, '14 shader·shadow·alpha·cg·surfaceshader

2 Replies

0 Votes

avatar image

GrahamReeves edited

uv-space to screenSpace in surface shader

Apr 10, '14 transform·surface·surface shader·calculations·surfaceshader

0 Replies

0 Votes

avatar image

Harry64 asked

Shader: Add Refraction to Surface shader?

Mar 2, '14 shader·refraction·surfaceshader·vertexshader

0 Replies

0 Votes

avatar image

NReed asked

How to get vertex normal in surface shader

Feb 28, '14 normals·surfaceshader

0 Replies

1 Votes

avatar image

PartyAssociate answered

Help with adding a normalmap to a shader

Feb 28, '14 shader·texture·lighting·normalmap·surfaceshader

1 Reply

0 Votes

avatar image

Owen-Reynolds answered

How to not require normals in a surface shader

Feb 27, '14 shader·normal·surface shader·surfaceshader

1 Reply

0 Votes

avatar image

deram_scholzara commented

How to set up additive blending on a surface shader?

Jan 10, '14 shader·shaders·blending·additive·surfaceshader

2 Replies

4 Votes

avatar image

cowtrix edited

Multiply Shader with Alpha

Jan 7, '14 shader·shaders·alpha·surfaceshader

0 Replies

0 Votes

avatar image

Paulius-Liekis commented

Alpha Diffuse Surface Shader issue

Dec 24, '13 alpha·surface·diffuse·surfaceshader

1 Reply

0 Votes

  • 1
  • 2
  • ›

Followers

avatar image

Related Topics

shader surface shader alpha cg lighting shaders surface shadow transparency effect glsl texture hlsl normals shaderlab fragment normal specular material diffuse alpha-channel shader programming shader writing camera unity 5


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges