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Question by
NReed · Feb 28, 2014 at 07:27 PM ·
normalssurfaceshader
How to get vertex normal in surface shader
Is it possible to get access to the world-space vertex normal, in a surface shader that also uses a normal map?
Writing Surface Shaders lists a worldNormal
member, but it sounds like this is the normal from the normal map, transformed into world space, rather than the original vertex normal.
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