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Question by
Scarzzurs · Apr 10, 2015 at 01:12 PM ·
unity 5fogadditivesurfaceshader
Fog and Additive shaders in Unity 5
Back in Unity 4 we were using Fog{ Color(0,0,0) } to allow our additive surface shaders to fade out into the fog. However, after switching to Unity 5, these shaders have begun acting as if the line have no effect. So, my question is this:
How do I make Unity surface shaders with additive blending fade out into fog?
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