Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
1 capture
14 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Owner

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

unity_5DE21041112BB41894E1 commented

Photon Networking: how to take over ownership?

May 19, '22 networking·photon·dynamic·owner

1 Reply

0 Votes

avatar image

Devster2020 commented

Beginner Question: Player Owned GameObject

Jul 12, '21 gameobject·multiplayer·materials·owner

1 Reply

0 Votes

avatar image

Bunny83 answered

What is a unity extension asset?

Feb 3, '21 game·asset store·legal·legal issues·owner

1 Reply

0 Votes

avatar image

xxmariofer commented

ownership percent of unity in my published - app

Sep 3, '20 owner

1 Reply

0 Votes

avatar image

JusSumGuy answered

Only do something if it has the same tag as the player

Oct 7, '18 c#·networking·script.·photon·owner

2 Replies

0 Votes

avatar image

Alexander-R-Young published

SetClientOwner m_ClientAuthorityOwner alread set!

Aug 9, '16 networking·client·lobby·authoritative·owner

2 Replies

0 Votes

avatar image

Baumkuchen published

Can NetworkView.owner be set?

Jul 30, '16 networking·networkview·owner

2 Replies

6 Votes

avatar image

Akhil-Raja published

Unity Photon, have player instantiated objects stay when player leaves

Dec 3, '15 instantiate·photon·disconnect·leaves·owner

1 Reply

1 Votes

avatar image

Danielthedev commented

Can I script examples from the Unity scripting api in my asset in the scenes of such use

Apr 10, '15 asset store·publishing·owner

1 Reply

0 Votes

avatar image

Odkken published

Using OnMouseDown to send RPC, along with ID of clicking player

May 26, '14 networking·rpc·onmousedown·owner

0 Replies

0 Votes

avatar image

joeconstable97 commented

Network Instantiate with wrong owner.

Aug 8, '13 instantiate·network·view·id·owner

2 Replies

0 Votes

avatar image

KiraSensei commented

Send RPC to owning NetworkPlayer of networkView

Apr 25, '13 rpc·networkview·networkplayer·owner

1 Reply

0 Votes

avatar image

Fattie commented

Owner on NetworkViewID not consistent when sent over RPC

Mar 25, '13 rpc·networkview·owner

1 Reply

1 Votes

avatar image

benb commented

Assigning the owner of networkviews manually

Feb 25, '13 network·view·networkview·owner

1 Reply

1 Votes

avatar image

midomido commented

Network view , ownership

Sep 10, '12 network·view·ship·owner

1 Reply

1 Votes

avatar image

Bunny83 converted answer to comment

Server 24/7 and NetworkID owner

Jun 21, '12 network·owner

1 Reply

0 Votes

avatar image

datorum commented

tracking ownership of shots

Jul 15, '11 instantiate·prefab·shot·owner

1 Reply

0 Votes

avatar image

ken 2 asked

discrepancy between networkviewID.owner on different clients?

May 3, '11 network·viewid·owner

0 Replies

0 Votes

avatar image

Kevin 4 edited

Server owns instantiated object

Dec 24, '10 object·server·owner

0 Replies

0 Votes

Related Topics

networking photon network script. c# networkview view rpc instantiate id asset store server publishing legal issues object parent legal ship drag-and-drop game leaves multiplayer disconnect materials networkplayer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges