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Question by TwoTen · Jun 13, 2016 at 12:44 PM · networkingclientlobbyauthoritativeowner

SetClientOwner m_ClientAuthorityOwner alread set!

So i'm having this issue with the Network Lobby Example from the asset store. I've searched around and alot of people seem to have the same problem yet no solution. I'm going to give it a shot of my own. Whnever i try to start the game I just get this error.

 SetClientOwner m_ClientAuthorityOwner already set!
 UnityEngine.Networking.NetworkLobbyManager:ServerChangeScene(String)
 Prototype.NetworkLobby.<ServerCountdownCoroutine>c__Iterator10:MoveNext() (at Assets/Lobby/Scripts/Lobby/LobbyManager.cs:385)


Does anyone know how to fix it? I belive many of us wants to know as it seems like a common problem.

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avatar image TwoTen · Jun 14, 2016 at 05:23 PM 0
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I've made a video describing and showing the issues. https://youtu.be/E9SX736jXNA

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Answer by TwoTen · Jun 15, 2016 at 03:52 PM

So I managed to fix it and I will post how I fixed it here for anyone in the future. At the lobby manager script's Lobby scene I basically put the actual server selector scene. And for the Play scene I put the normal one. And I also managed to fix the issue where you have to create a lobby twice by unticking "automaticly create player". hope this helped

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Answer by Alexander-R-Young · Aug 09, 2016 at 04:17 PM

Hi guys, I am happy to tell you that I found this bug has been fixed in Unity5.4.0f3.

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