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Question by PapageiInsel · Jul 08, 2021 at 09:16 AM · gameobjectmultiplayermaterialsowner

Beginner Question: Player Owned GameObject

Hello, I'm pretty sure that is a simple question, but I can't find the solution by myself.

ok the scene is as following:

I got a scene with multiple players (already working thanks to Photon.PUN). Now I want a script to change the opacity of the other players. And I try to get each player GameObject in an array.

         void ChangePlayersOpacity ()
         {
             players = GameObject.FindGameObjectsWithTag("NetworkedPlayer");
             foreach (GameObject item in players)
             {
                 //Do fancy color thing
             }
         }

now.... how do I differentiate between my owned Gameobject and the other players. I do not want to change mine. (also some pointers on how to change the opacity would be nice too)

Hope you can help me

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Answer by Devster2020 · Jul 08, 2021 at 09:32 AM

Hello @Papageilnsel
you have 2 different ways to do this..

1) Add a field like "public GameObject myPlayer;" and set it in the inspector..
Now, change your function in this:

 void ChangePlayersOpacity () {
     players = GameObject.FindGameObjectsWithTag("NetworkedPlayer");
     
     foreach (GameObject item in players) {
         if(item != this.myPlayer) { // if is not my player
             //Do fancy color thing
         }else{
             // here you can change YOUR player infos, or remove "else" if this is useless
         }
     }
 }



2) The second way, is based on your player script.. I assume that your player has a script that other players don't have.. Assuming that this script's name is "MyPlayerController.cs"

So, without add the field like the 1° method, simply change your code in this:

 void ChangePlayersOpacity () {
     players = GameObject.FindGameObjectsWithTag("NetworkedPlayer");
     
     foreach (GameObject item in players) {
         if(!item.GetComponent<MyPlayerController>()) { // if is not my player, because don't have the controller script
             //Do fancy color thing
         }else{
             // here you can change YOUR player infos, or remove "else" if this is useless
         }
     }
 }

Hope this can help you..

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avatar image PapageiInsel · Jul 08, 2021 at 11:49 AM 0
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looks good, will try it out. thanks

avatar image Devster2020 PapageiInsel · Jul 08, 2021 at 12:46 PM 0
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Let me know if you solve the issue

avatar image PapageiInsel Devster2020 · Jul 09, 2021 at 08:00 AM 1
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thanks again, I used your second way and altered it a bit, by giving each player a custom int property to deter$$anonymous$$e their group.

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