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Lobby

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All Questions

  • Unanswered Questions
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Boolable asked

Unity Relay UTP and NGO. Why use two separate allocations?

Apr 12, '22 networking·lobby

0 Replies

0 Votes

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HDawg asked

How to create a system that shows all lobbies available to join using mirror?

Aug 29, '21 connection·online·lobby·host·hosting

0 Replies

0 Votes

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LuxindraGaming asked

how to create start the game automatically when all the players are joined using mirror networking?

Aug 24, '21 c#·unity 5·multiplayer·mirror·lobby

0 Replies

0 Votes

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unity_6BA4690097128901B002 answered

How to get reference of the Local Game Player when a Game Scene is Loaded from a Lobby Scene [Multiplayer]

Jun 6, '21 unity 5·multiplayer·network·lobby

1 Reply

0 Votes

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sydbarett edited

A lobby room where multiple player can compete with each other

May 9, '21 in Help Room

0 Replies

0 Votes

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CoreDLL answered

More than one connection in the same time using uNet and UnityEngine.Transport ?

Mar 15, '21 networking·multiplayer·lobby·hosting·connecting

1 Reply

0 Votes

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thetoby2004 asked

Deactivate RoomPlayer when GamePlayer is spawed (Mirror Multiplayer)

Dec 17, '20 networking·game·mirror·lobby·room

0 Replies

0 Votes

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Hussayn_Nasir asked

Expected properties for Lobby

Sep 8, '20 c#·photon·properties·lobby·rooms

0 Replies

0 Votes

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Dplepler answered

How to leave / Exit the LobbyManager and go back to main menu ?

Aug 24, '20 multiplayer·network·lobby·scene change

2 Replies

1 Votes

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gtramnull asked

Mirror multiplayer authority issue

Jun 5, '20 networking·multiplayer·mirror·lobby

0 Replies

0 Votes

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ankitpsaraogi published

How to create a matchmaking lobby

Jun 4, '20 unity 5·networking·lobby·matchmaking

0 Replies

0 Votes

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RicoCruz asked

Custom Lobby - Ready to begin message for each player

Mar 11, '20 error·networking·lobby·matchmaking·invalid

0 Replies

0 Votes

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DoritoDog edited

How to create a custom network lobby manager with unet?

Oct 10, '19 in Help Room

2 Replies

0 Votes

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unity_P4FJ0RKxb5fRVA answered

NetworkManager.Shutdown does not behave as advertised - HOW do you completely reset all UNET functionality?

Jul 3, '19 multiplayer·multiplayer-networking·lobby

1 Reply

0 Votes

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H3yPlaya commented

My Player's Spawnpoint is to far away

May 9, '19 player·network·lobby·spawnpoints

0 Replies

0 Votes

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Hr-Orange asked

i just can't seem to figure out how to make a voting system, using SyncVar hooks and commands

Apr 2, '19 in Help Room

0 Replies

0 Votes

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Hr-Orange asked

i just can't seem to figure out how to make a voting system, using SyncVar hooks and commands

Apr 2, '19 in Help Room

0 Replies

0 Votes

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Hr-Orange published

How do you use OnClientReady?

Mar 15, '19 in Help Room

0 Replies

0 Votes

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Kurius answered

LobbyManager / NetworkManager doesn't reset properly

Feb 27, '19 networking·server·reset·lobby

4 Replies

2 Votes

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sidzzdis edited

Can I use the same game player prefab in lobby player prefab,by inheriting from lobby player and adding it to the lobby manager?

Feb 6, '19 networking·lobby·networkplayer

0 Replies

0 Votes

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Fikule answered

[UNET] Base scene objects are disabled for client

Jan 21, '19 networking·scene-loading·lobby

1 Reply

0 Votes

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djgriff edited

in lobbyMultiplayer game how to return lobby scene from game scene

Dec 29, '18 unity 5·level·lobby

2 Replies

0 Votes

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hexagonius answered

LobbyManager different prefabs

Dec 22, '18 prefab·manager·lobby·different

2 Replies

0 Votes

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BruceKristelijn edited

change scene in network lobby manager

Dec 3, '18 in Help Room

1 Reply

0 Votes

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BruceKristelijn commented

Android multiplayer using hostpot wifi

Dec 3, '18 android·networking·multiplayer·lobby·match

1 Reply

0 Votes

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BBIT-SOLUTIONS answered

NetworkIdentity of NetworkLobbyPlayer has assetID 00000 zero after UnityEditor lost focus

Nov 12, '18 networking·multiplayer·spawning problems·lobby·editor window

1 Reply

0 Votes

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arbazgillani asked

Network Lobby Manager Unet

Oct 12, '18 unity 5·scripting problem·multiplayer-networking·lobby

0 Replies

0 Votes

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wdonray asked

Teams using Steamworks Lobbies,Steamworks Lobbies for teams

Sep 25, '18 steam·lobby·team

0 Replies

0 Votes

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storybelldev answered

OnStart ___ vs OnLobbyStart ___ methods from NetworkManager and NetworkLobbyManager

Sep 22, '18 networking·multiplayer·multiplayer-networking·manager·lobby

1 Reply

0 Votes

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haroldgeronimo asked

Proper way of hiding the lobby when entering the main game (Multiplayer)

Sep 19, '18 networking·multiplayer·lobby

0 Replies

0 Votes

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