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Question by arbazgillani · Oct 12, 2018 at 02:10 PM · unity 5scripting problemmultiplayer-networkinglobby

Network Lobby Manager Unet

I had made a custom network manager with which I was sending messages to clients on client connect but now I am using lobby manager. When I register handler on OnStartClient it gets called for entering the lobby where as my gameplayerprefabs are not instantiated yet. What should I use or what should be my approach? Should I do this in Lobby hook or can someone explain a bit? I am very much confused.

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