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Question by H3yPlaya · May 09, 2019 at 01:07 PM · playernetworklobbyspawnpoints

My Player's Spawnpoint is to far away

So I use Unity's Network Lobby, and I'm trying to spawn my players(Red Team, and Blue Team) across the terrain, so they are on opposite sides. I tried setting their transform.position to an empty, but there is a range limit?! How would I get past that? I need my terrain to stay the size it is.

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avatar image TreyH · May 09, 2019 at 01:22 PM 0
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"I tried setting their transform.position to an empty"

Can you clarify?

avatar image H3yPlaya TreyH · May 09, 2019 at 01:45 PM 0
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In the void Start function, I check to see what color my player is(The Color does work), and if it's red, then: this.transform.position = Spawnpoint.transform.position; Where Spawnpoint is an empty, but the player can only set it's transform.position about 85 blocks away from it's start.

avatar image H3yPlaya · May 09, 2019 at 10:45 PM 0
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So I can put the Network Component: "Network Spawnpoint", on 2 object. Would I be able to set which one a player goes to based on their $$anonymous$$m?

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