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Playclipatpoint

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FColor04 edited

How to route sound from PlayClipAtPoint() to a specific audio mixer group?

Dec 30, '21 audio·audiosource·mixing·playclipatpoint

2 Replies

0 Votes

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lucassivolella commented

Adjust properties of AudioSource created with PlayClipAtPoint

Sep 23, '20 audiosource·playclipatpoint

2 Replies

12 Votes

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BobbyDoogle commented

Why am I able to play an AudioClip without an AudioSource?

May 16, '20 audiosource·audioclip·playclipatpoint

1 Reply

0 Votes

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winathere edited

Audio Clips Cuts Out (PlayClitAtPoint)

Apr 3, '17 in Help Room

0 Replies

0 Votes

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JoshuaMcKenzie commented

How do I properly extend AudioSource.PlayClipAtPoint?

Oct 24, '16 c#·audiosource·extension-methods·playclipatpoint

1 Reply

0 Votes

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alessandro_f published

Decrease volume of individual sounds over time

Jan 18, '16 audio·sound·audioclip·audio source·playclipatpoint

0 Replies

0 Votes

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Vice_Versa commented

audiosource.PlayClipAtPoint only plays once

Oct 12, '15 rotation·audio·update·eulerangles·playclipatpoint

2 Replies

0 Votes

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dimitros89 commented

Checking if audio PlayClipatPoint already playing?

Mar 14, '15 playclipatpoint

1 Reply

2 Votes

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indieman published

Having trouble with PlayClipAtPoint and Mecanim Curves

Jul 15, '14 curves·playclipatpoint

1 Reply

0 Votes

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JumpingCholla commented

Making AudioSource follow camera?

Apr 3, '14 camera·audio·audiosource·audioclip·playclipatpoint

1 Reply

0 Votes

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rooted answered

A better script for a machine gun? Wiki

Nov 18, '13 vector3·audiosource·audioclip·yield waitforseconds·playclipatpoint

1 Reply

0 Votes

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Kiloblargh commented

Why won't 3d sounds play anywhere near 100% volume?

Nov 16, '13 audio·volume·3d sound·playclipatpoint

1 Reply

0 Votes

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cassius commented

Audio Clip Getting Cut Short

Jul 11, '13 audio·audio clipping·playclipatpoint

1 Reply

0 Votes

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Griffo commented

AudioSource.PlayClipAtPoint

May 3, '13 audiosource·playclipatpoint

1 Reply

0 Votes

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Loius answered

What is the difference between PlayClipAtPoint and PlayOneShot?

Apr 25, '13 audio·playoneshot·playclipatpoint

1 Reply

1 Votes

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dannyskim commented

Machine gun sound — better to loop individual bullets or have a longer sample?

May 21, '12 sound·gun·playclipatpoint

0 Replies

0 Votes

Related Topics

audiosource audio audioclip gun sound playoneshot audiolistener audio clipping c# yield waitforseconds audio source 3d sound extension-methods volume unity 5 camera for loop curves mixing destroy length update rotation vector3 eulerangles


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