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Question by darkmon54 · Mar 25 at 12:06 PM · renderinggraphics

how to improve poor scene quality?

does anyone have any idea how i can make the scene not look pixely and low quality? ive tried everything i could think of from optimizing the graphics quality from the project settings to fixing all sprites pixels to using post processing, alt text this is what the scene look using unity remote from my phone, alt text and this is what the unity editor scene looks like.

high-def-unity-scene.jpg (81.8 kB)
277055766-1220706028737000-6277455180869485427-n.jpg (29.8 kB)
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Answer by trombonaut · Mar 25 at 06:06 PM

I had a similar problem once when I pivoted a PC build over to mobile. My image files where too large and the quality broke when rendered down to the smaller size.

Might also want to try building it to your phone though, as unity remote is sort of just a glorified screencast. I haven't found it to be a reliable indicator of quality or performance.

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avatar image Eno-Khaon · Mar 25 at 07:08 PM 1
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To add a little more context with regard to it being a "screencast":

I’m getting really poor graphics quality when running my game in Unity Remote

When you use Unity Remote the game actually runs in the Editor, while its visual content is streamed to the target device. Since the bandwidth between the Editor and the device is limited, the stream must be compressed heavily for transmission. This compression inevitably reduces the image quality.

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