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Question by Abruzzi · Apr 05, 2019 at 11:45 AM · camerarenderinggraphics

Is Dynamic Resolution automatic?

Hello I need some explanation about Dynamic Resolution https://docs.unity3d.com/Manual/DynamicResolution.html

I use LWRP on Android(Vulkan) & iOS(Metal) and I want to scale render resolution dynamically depends on game performance. So is dynamic resolution working automatically when performance of game change? Or I need manually check "performance of Game" and manually scale resolution with ScalableBufferManager. Or it is work out of box: "Just set Allow Dynamic Resolution on Camera and Unity will do all everything for you"? Thanks in advance :)

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Answer by chris73it · Jul 23, 2019 at 11:28 PM

You have to write some code to first detect the current load on the machine, and then you have to write some more code to scale the resolution down (or back up once the performance issues are gone..) See https://forum.unity.com/threads/scalablebuffermanager.498456/ for more info. Also check this video: https://youtu.be/c6sLiFIFd8o .

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