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Question by W1k3 · Jun 25, 2015 at 07:25 PM · collisionmeshverticescolider

How to take a chunk out of a mesh at runtime

If you've ever played Littlebigplanet, You've probably witnessed how when a bomb goes off near a soft material, it removes part of the material. I'm basically trying to find a way to modify a mesh in a smiler way using unity. Take the example below of removing a circle out of a mesh.

Image 1 http://i.imgur.com/MXKmY6q.jpg

Image 2 http://i.imgur.com/81RkstJ.jpg

I'm not to sure how difficult it would be to make a system like this, but if anybody has an idea, or could point me in the right direction of where to learn, it would be very appreciated. I would ideally like textures and colliders to still work. Maybe physics to work too if the object gets split into multiple pieces. Thanks!

I prefer to work in c#

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Answer by UGTools · Apr 11, 2017 at 11:33 PM

Hello @W1k3

You can do that using the Fracturing & Destruction asset (https://www.assetstore.unity3d.com/en/#!/content/9411). Hit me up if you would be interested in testing it :)

info@ultimategametools.com

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