Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by emmanuel woo · May 30, 2015 at 05:05 PM · c#unity 5monodevelop

Assets/_Scripts/Md5.cs(1,15): error CS0116: A namespace can only contain types and namespace declarations

hi i am trying to create a server side high score and i am already on the Md5 part, i got the Md5 code from here: link text, and I'm using C# this is my actual code:

 using UnityEngine;
 using System.Collections;
 
 //public class Md5 : MonoBehaviour {
     public string Md5Sum(string strToEncrypt)
     {
         System.Text.UTF8Encoding ue = new System.Text.UTF8Encoding();
         byte[] bytes = ue.GetBytes(strToEncrypt);
         
         // encrypt bytes
         System.Security.Cryptography.MD5CryptoServiceProvider md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
         byte[] hashBytes = md5.ComputeHash(bytes);
         
         // Convert the encrypted bytes back to a string (base 16)
         string hashString = "";
         
         for (int i = 0; i < hashBytes.Length; i++)
         {
             hashString += System.Convert.ToString(hashBytes[i], 16).PadLeft(2, '0');
         }
         
         return hashString.PadLeft(32, '0');
     }
 //S}

--this is the actual code i have on my Md5 C# file in unity and i am getting that error and i really don't know what to do the site says that it is "Best placed in your static-only utility class." am i doing it wrong?, how do i fix this?, how can i make this a static-only utility class?.

i really need some help here.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Graham-Dunnett ♦♦ · May 30, 2015 at 05:05 PM 0
Share

Why have you commented out lines 4 and 24?

avatar image digzou · Jun 01, 2015 at 06:27 AM 0
Share

If you have commented out line 4 and 24 in your script, you do not have a class only. :/

If you dont want it to be a monobehaviour, which I think is what you intend to do, simply change this

public class $$anonymous$$d5 : $$anonymous$$onoBehaviour {

to

public class $$anonymous$$d5 {

and uncomment the curly brace at line 24.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Cant get Monodevolop to work 0 Answers

Unity3d and monodevelop c# scripting on ubuntu 16.04 IntelliSense problems 0 Answers

I want to ensure that when the slider is activated that the target value is the min value of the slider? 1 Answer

GameObject cant find definition for anything, 2 suggesteds,GameObject only has Equals and Reference Equals 1 Answer

How to use a boolean to control another object boolean using C# script 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges