Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by davejones1 · Mar 25, 2018 at 02:46 PM · c#unity 5programmingmonodevelop

I want to ensure that when the slider is activated that the target value is the min value of the slider?

 using UnityEngine;
 using UnityEngine.EventSystems;
 using UnityEngine.UI;
 public class FollowDragger : MonoBehaviour, IDragHandler, IInitializePotentialDragHandler, IEndDragHandler
 {
     public float normalizedSliderSpeed = 0.7f;
     public bool easing = false;
     public float smoothing = 0.2f;
     private Vector2 m_currentPosition;
     private float currentVelocity;
     [SerializeField]private Slider m_slider;
     public Slider Slider
     {
         get
         {
             if (!this.m_slider)
                 this.m_slider = this.GetComponent<Slider>();
             if (!this.m_slider) return null;
             return this.m_slider;
         }
         set { this.m_slider = value; }
     }
     private RectTransform m_sliderTransform;
     private RectTransform SliderTransform
     {
         get
         {
             if (!this.Slider)
                 return null;
             if (!this.m_sliderTransform)
                 this.m_sliderTransform = this.Slider.GetComponent<RectTransform>();
             return this.m_sliderTransform;
         }
     }
     private void Start()
     {
         SetTargetToCurrentValue();
     }
     public void OnInitializePotentialDrag(PointerEventData eventData)
     {
         if (!this.SliderTransform) return;
         Vector2 localPoint;
         if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(this.SliderTransform, eventData.position, eventData.pressEventCamera, out localPoint))
             return;
         this.m_currentPosition = localPoint;
     }
     public void OnDrag(PointerEventData eventData)
     {
         if (!this.SliderTransform) return;
         Vector2 localPoint;
         if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(this.SliderTransform, eventData.position, eventData.pressEventCamera, out localPoint))
             return;
         this.m_currentPosition = localPoint;
     }
     public void OnEndDrag(PointerEventData eventData)
     {
         SetTargetToCurrentValue();
     }
     private Vector2 NormalizeLocalPosition(Vector2 value)
     {
         if (!this.SliderTransform) return Vector2.zero;
         var size = this.SliderTransform.rect.size;
         var pivot = this.SliderTransform.pivot;
         value = new Vector2(Mathf.Clamp01(value.x / size.x + pivot.x), Mathf.Clamp01(value.y / size.y + pivot.y));
         return value;
     }
     private void SetTargetToCurrentValue()
     {
         if ((bool)this.SliderTransform)
         {
             m_currentPosition = new Vector2((this.Slider.normalizedValue - this.SliderTransform.pivot.x) * this.SliderTransform.rect.size.x, 0);
         }
     }
     private void OnValidate()
     {
         currentVelocity = 0;
     }
     private void Update()
     {
         if (!this.Slider) return;
         var current = this.Slider.normalizedValue;
         var target = NormalizeLocalPosition(this.m_currentPosition);
         if (Mathf.Abs(target.x - current) <= float.Epsilon)
             return;
         if (easing)
         {
             this.Slider.normalizedValue = Mathf.SmoothDamp(current, target.x, ref currentVelocity, smoothing, this.normalizedSliderSpeed);
         }
         else
         {
             this.Slider.normalizedValue = Mathf.MoveTowards(current, target.x, Time.deltaTime * this.normalizedSliderSpeed);
         }
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Ramlock · Mar 26, 2018 at 04:33 AM

Will either of these work for you?

 private void OnEnable()
     {
         this.Slider.value = this.Slider.minValue;
     }

or

 private void OnEnable()
     {
         this.Slider.normalizedValue = 0f;
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

493 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

How Can I Display UnityEvent in Custom Inspector When it is a Property of a Properties Property? (C#) 1 Answer

GameObject cant find definition for anything, 2 suggesteds,GameObject only has Equals and Reference Equals 1 Answer

How can I make a Navmesh AI pause at its target location before moving on to its next target location 0 Answers

How can I make my navmesh agent stop in between travel to destination points? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges