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Question by Pangamini · Jan 07, 2019 at 02:29 PM · mecanimavatarinverse kinematic

Original hand position when retargeting animations

I want to take animations from one character and put them on another with different skeletal proportions. The animations of holding a rifle. Since the other character is smaller and the rifle is not, the left hand does not land where it should on a rifle. I wonder if there is a solution to this problem already in Unity, such as somehow getting the original target hand positions (as if the animation was played on an original skeleton) so I can feed it to the IK? Or some other way.

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