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Question by
Robble · Mar 05, 2014 at 12:15 AM ·
mecanimavatarroot motionanimation problemimport settings
Useing root motion with native unity animation
I have a bunch of animations set up with mechanim the animations are generic animations created in unity with puppet2D.
I'm trying to enable root motion but because I haven't imported the animations from an external package I an unable to set up the root node in the rig settings.
Does anyone know how to create an avatar or select the root motion transform on my animations?
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